The Prison Concept January 13, 2013
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I like to call it the prison concept, you are stuck on the inside of a wall, the conditions are good, yet you know that beyond the wall, things are alot better. You can try to cross the wall, if you succeed you will be free and happy. However if you fail, you will be thrown back behind the wall, and it will be much harder to cross it a second time, if not impossible.
I thaught that I had the willpower to resist climbing my wall, knowing that what I currently have is good enough, and my willpower was resisting the temptation and greed of the other side. However recent events have proven to me that it is not my willpower that is stopping me from climbing, but fear. Fear of loosing what i allready have, fear that the risk of loss outweighs the rewards on the other side.
Wounds might heal and scars might fade, but a mark will always remain. A gap in the wall is tempting to many, and willpower may prevent escape through said gap. However if many marks intersect they may weave together a wall with no gaps, thus replacing willpower with fear of loss.
Why risk a handfull for two?
Victorious Vikings at Borre Burrial, pt.3 July 17, 2012
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More pictures from Borre can be found over at Wictoria’s Blog
Wictoria’s Borre Post
Wictoria’s Borre Post day 2
Victorious Vikings at Borre Burrial, pt.2 July 10, 2012
Posted by Sabotender in The Old Worlds.Tags: boar, Borre, horn, knife, leather, pelt, sheep, sword, viking
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So I am now back from the Borre viking market, and that means time for more pictures!
First, the stuff I spent my money on:
My ale horn
A really nice knife.
A leather pouch, great for storing phones and other modern magical stuff.
(I got this at the last moment, so I didnt actually wear it during Borre)
A simple clasp for my cloak
The next post will be of Borre and my outfit. I didnt bring my own camera, so we have to hope Wictoria has time to process everything that she took 🙂
Victorious Vikings at Borre Burrial, pt.1 July 8, 2012
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Borre is a place in Norway famous for its viking burrial grounds. It is also home to a fantastic viking market. This year I decided to go there with Wictoria. We met at Oslo S around 12:30 and we took the train to Moss, then the ferry to Horten, then a short buss trip to Borre. With me I had some gear I bought in Outland, and enough money to buy some more.
My tunic, not really easy to take a picture of..
Leather shin-guards
Leather bracers
I was planning on bringing my Conan inspired bastard sword but it’s rather big, and I have no sheath for it. Also it looks cool, but its not very authentic viking, so I decided to buy something there instead.
Arrows in the Air July 8, 2012
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At the Medieval Fair I baught a nice bow and some arrows, and after the fair, I went up to Ekeberg for some practice.
First I went to Outland and Pentagon to look for some more gear.. and I spotted this RIDICULOUS helm…
I ended up buying a sword at Pentagon, and a quiver at Outland.
At least my vertical aim is pretty decent (aprox. 10 meters)
My view 🙂
After a quick health potion break (Latvian Riga Balsam)
Well… my aim is sort of getting there… still need more practice though
Medieval Me July 8, 2012
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So, I am possibly the worst blogger ever.. i never post 😛
Anyway, those of you who know me personally, know how much I love medieval, fantasy and viking stuff, so this year I managed to attend the Medieval Festival in Oslo… here are some pictures:
Could have had a better backdrop…
Sweedish jugglers
Happy sweet makers
Svårdz!
The Fletcher! i got my first arrow from this guy three years ago
Armor
The weather was actually nicer than it looks…
Archery 😀
’tis a nice place
Many people came
‘erb garden
an Auditore
Kinect II: Visual Improvements March 26, 2012
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Creating an interactive logo
While testing the Kinect, I came up with the idea to make the game’s loading logo a little more interesting. I wanted the players to be able to wave their arms to mess up the logo, like liquid.
To do this i would need a Pixel class to manage its movement, and a method to add the pixels. I started by making the method (using Visual Studio’s class and method generation helpers, it seemed easier to do it this way)
First i would get the position on screen, then cycle through all the pixels. After getting their color i would generate a new Pixel. Checking the total RGB value helps me filter out pixels that are too dark, i only need the logo after all. If i want a multi colored logo, I simply change the “Color.Crimson” to “color” and i will get the image’s orignial value.
PhysicsPixel’s Draw
In the Pixel’s Update class (in the picture its in the Draw class, it has since then been moved to Update) I would go though all the available Cursors (mouse pointer, kinect hands, touch inputs, etc.) and check if the distance is less than the sensitivity i set when creating the Pixel. If it is, I would calculate the direction, and apply the distance to move the Pixel’s position.
In the picture i would also draw the pixel now, this is the only part that stayed in the Draw method after moving over to Update.
Finally, at the end of Update, I would move the Pixel back towards its origin, the speed it returns is different depending on whether the player has interacted with it or not.
In my final version I also added a Boolean to allow me to turn on or off the “return to home”
End Result
The final result! It looks and feels amazing, i also tried it on WP7, but I will need to optimize it before that is usable.
Kinect Part I March 16, 2012
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Screenshots while following DigitalErr0r’s Kinect tutorial